Showing posts with label derivative. Show all posts
Showing posts with label derivative. Show all posts

13 February 2012

What's so great about indie games

Jeff Vogel has written an excellent article on Gamasutra about how he was able to do a great making games that cater to a formerly popular niche. I won't comment much, because it really is an excellent article: It gets everything right. It clearly states everything that is wrong with how big game companies do business nowadays, and everything that is right with how small ones do it. His opinion on piracy, and how it should be dealt with, is one of the most logical, sensible ones I've seen. It's a very short, very "simply" written, straightforward article, and yet it wonderfully explains how indie devs work and what it's all about, really.

So, I don't have much to say, except that if you haven't, go read it. Because, yes, this is why indie devs are great, and why there should be more of them, and why they matter.

19 January 2012

Review: The Girl with the Dragon Tattoo


I love Half in the Bag. Which is odd, because you would naively expect a critic's value to be how much they are able to predict your reaction to a film, and I'm not sure HitB could even outperform a random number generator for me in that sense.

Still, though, they always manage to make interesting points about a movie. They're not even necessarily true, in my opinion- I disagree with a lot of what they say, especially for movies that I have seen myself. But it makes no difference. I'm still glad they bring up their points, because even though in my mind they are wrong, being forced to stop and think and figure out exactly why they are wrong, and to be made aware that it is even possible to have an opinion on the issue such as theirs, is a very satisfying thing for me. They've hated a few movies I thought were good, and they've raved about quite a few which I hated, but in either of situations it has never felt like a waste of time to watch the movies on which I disagree with them.

So ultimately, they are excellent critics- whenever I decide to see a movie based on what they say, I never regret the decision. They even supply something like insurance: Even if I think a movie sucks, I can still think about their commentary on it, and I will have gotten something worthwhile out of it anyway.

To get to the point...

So that's how I was convinced to watch The Girl with the Dragon Tattoo. Their episode dealing with it is quite good, so I'll just point you to it if you haven't seen it yet.

I guess I'll start with the rape scene. The way they talked about it, I was expecting something truly amazing and clever. What I got was a scene which is basically only there as a quick and dirty (har har) way of signalling to the audience that "this is bad guy, you should hate this guy". The floor polisher man, too, did nothing for me. Maybe the theater I was in just had a really shitty sound system, but I could only hear him before the blowjob part started. So, yeah.

They did manage to make the guy intensely unlikable, though. Granted, it's hard to fuck that up, when the character is one-dimensional and his one dimension is that he is a slimy sack of shit who rapes an adorable awkward, shy Rooney Mara. Still, it was interesting how they managed to make the second rape scene really uncomfortable.

I didn't really catch many "beautiful Sweden" scenes. There are several scenes where you glimpse the Swedish landscape, mostly covered in snow, but the landscape isn't really the focus of those scenes, and I didn't find any of it particularly captivating (maybe it's because I'm a bitter old man). What I did catch was how soul-crushingly bleak Sweden looked (probably also for the same reason). It was full of gray streets and gray houses with gray-blond people drinking gray tea in their pale rooms filled with beige-gray, blocky furniture. It was just like playing Skyrim! This time, though, it was at least appropriate, considering the tone of the narrative.

It was also interesting how some of the scenes were shot. One of my favorites is near the beginning: We see a character's office from where his laptop is sitting. He walks in, fiddles with something on a small table, then sits down behind the computer. Ordinarily, we'd watch him walk in, lean over the table, then turn around, walk to the computer and sit down. Instead, the movie cuts abruptly from him leaning towards the table to him sitting behind the computer like a little time-lapse video. It's not the first time it was done, of course, but it was still kinda cute.

Speaking of the Dragon Tattoo-Sweden, it was hilarious how everyone spoke with this Scandinavian accent, because you know, we're in Sweden, for 95% of the movie. The other 5% is when they travel to London, and even then, most of the talking in London is done by two Swedes with accent intact. I don't know what the point of it was, really.

The story

The development of the narrative follows the book very closely, and it seems the book is one of those books where it is obvious the author cares nothing for producing well-structured, "good" literature and just writes about whatever the hell he damn well pleases. It's a bit jarring and quite funny when some of this seeps into the movie- there's a part where Lisbeth, the eponymous (is it really an eponym if it's a narrator-given nickname?) girl with a dragon tattoo, just randomly goes to a bar and picks up a chick and sleeps with her. This serves no purpose other than show two chicks making out. It establishes Lisbeth as bisexual (as if it wasn't obvious already), and I guess you could draw some link between that and her history of sexual abuse, except it makes no difference. Her bisexuality has no bearing on anything at all in the rest of the movie (and it's kind of silly to consider sexual preference a big part of someone's personality, isn't it?) and it would have changed absolutely nothing if she was straight, so I dunno what's up with that. It was this funny "oh, and did I mention she's bi? Cuz she totally is, guys!" moment from the movie. Ssssure, movie. Whatever you say. :rolleyes:

Speaking of pointless things, what's with the cat? There's this cat that Mikael, the other main character, adopts and gradually bonds with over the course of the movie, and then the cat just... Dies. I mean, yeah, spoilers, but whatever. Anyway, they find the cat's mutilated corpse. And then... Nothing. The movie just forgets about it. What on earth was that for? It's not like the movie needed padding, it was long as fuck. Nor did Mikael need further establishing as a goody-two-shoes softie. And it was such a cute cat... What the hell, movie? Poor kitty. =(

Besides that, I had a very similar opinion of the structure and flow of the narrative to another "book movie" I saw recently, Tinker Tailor Soldier Spy. They both appear to follow their book pretty closely -I read neither- and the movie ends up feeling quite different from movies which are made straight from movie scripts. The plot doesn't have the familiar, simple, obvious elements that movie plots have, and you can't really break it down into "the story starts like so, then this guy does that, and then it concludes when this thing happens". It's just, "stuff happens", and the main plot isn't that central to the whole thing. I'm not sure if it's a good thing or bad, but it certainly makes for an interesting (and slightly odd) movie.

Complaints

It was a bit of a hassle keeping track of who is who and whose relation to who is what. I imagine it was one of those thing which is described adequately in a book, for a book, and when it's a movie it's suddenly not as easy to follow anymore. I mean, in a book, a name is very prominent and effective as an identifier, partly because just about every book talks a lot about third persons. Watching people talk about other people is boring, on the other hand, so movies have characters say only their dialogue; and it's unnatural to say someone's name often when interacting with them, so I'm not surprised I lost track of all the Wernerströms and the Jorgens and the Hurgens and the Gurgens and what have you. Although, maybe it's just that I'm bad with names.

Lisbeth, and Mikael were quite interesting in general, though. Lisbeth herself is really weird, and has some weird (and nasty) stuff happen to her, and deals with it in cool ways which are interesting to watch. Mikael is actually quite boring, but it just so happens that a boring character like that is a perfect counterpart for Lisbeth, and it's funny to watch them interact.

I'm also not sure how I feel about Lisbeth looking gradually more "conventionally pretty" as the movie progresses. In her first appearance, she shows up with this weird mohawk and leather outfit. Then we keep seeing her looking much more conservative: She ties her hair in a ponytail, dresses in more usual clothes and puts on less crazy black make-up. The first time I saw Lisbeth, I thought, "man, what a weirdo", but later on I just thought she looked cute. It seemed somehow cheap and against the spirit of the character. Obviously, I'm supposed to think she is weird because that's her character, but I'm also supposed to like her because she's one of the protagonists. While the "normalization" of Lisbeth accomplishes both, in a sense, by the time I liked her she wasn't at all anymore, even though it seemed to me like the kind of character you're supposed to like despite them being weird.

Conclusion

From what I've seen, I get the impression that The Girl with the Dragon Tattoo, while not badly written, is hardly great literature. It seems like one of those "good bad books" (hope you don't find the hyperlinking too pretentious, but that's what I mean by the term). The movie is certainly a "good bad book movie". You don't take away much if anything from it, but you do enjoy seeing it.

The plot is really predictable (down to the cute bittersweet end), in that it's often obvious what kind of development (usually there's only one possibility) would make for an interesting story at any given point, and the movie doesn't disappoint in orchestrating exactly that development. On the flipside, although you can easily see what will happen next, it's not that obvious what will happen after that, because you can never tell where the movie goes with anything, so it's not such a tedious experience. As someone who has neither seen the older Dragon Tattoo movie, nor read the book, I can recommend seeing this movie if you are likewise unfamiliar with the franchise. Otherwise, well, you've read my review, make up your own mind.

Score: 4/5

17 January 2012

Review: Fort Zombie - The awesome game that never was


How does one start a review which doesn't primarily consist of whining like a spoiled brat? Oh, lovely. I'm already doing one of my least favorite vidya reviewer cliches and being meta in my introduction... Ok, let's try this again.

Fort Zombie is an RPG. It goes like so: Zombies have happened. They have taken over your small town of Piety, Indiana. They fucked it up good. You find yourself in the middle of all the chaos and decide to take over a building for use as your stronghold, scavenge supplies and gather survivors, and make a last stand against the zeds.

It's 3rd person. There's skills that increase as you use them. You need a search skill to discover supplies, you can pick locks. Each weapon also has its own skill: Suppose you have an M16, your final skill is determined by your "M16 skill" (starts at 0 and increases as you use the M16) + your assault rifle skill. This is a great idea- it's not too complicated, it's not too simple, and since weapons are scarce and you don't often have much freedom deciding who gets what gun, this leads to people developing favorite weapons that they are very good with. You often get situations where you find, say, a shotgun better than the one you have, but you are so used to the current one, that sticking with the old one is a better idea. This does wonders for naturally making your team organic and differentiated.

You embark on expeditions to the town everyday, the town layout is procedurally generated. You can find food, medicine, supplies (to build base defenses), fuel (to power base defenses) and survivors. The survivors will not want to join up with you if you don't have good social skills, or if your entourage has high attrition rates. Sometimes you can find random quest NPCs.

There are many types of zombies. Now, I don't really have a zombie fetish like a certain group of people out there. I think the idea of a zombie apocalypse is stupid for many reasons, which were quite well described by Yahtzee in his Dead Island review already. Zombies are stupid, the transparent escapist power fantasy aspect of it stupid, and they don't really make for particularly interesting stories. I don't hate them, though. I think zombies are a great game concept- they're a slow, lumbering, dumb cannon fodder which is only threatening through sheer numerical force. They are a perfect antagonist whenever gameplay relies on hordes or waves of enemies: They are capable of making decisions, but not too smart, they are numerous but not fast, they are durable but not powerful. They have no self preservation instinct and no apparent leadership. But best of all, they have all these qualities without seeming dumb and illogical like an army of slow zerg, or a horde of human soldiers running to their death would be.

Fort Zombie uses zombies very well. The zombies in this game are supposed to go on doing whatever it was they used to commonly do in their former life: You get jogger zombies running after you, footballer zombies tackling you, cop zombies shooting you. It makes for a nice variety of enemies. Their AI also has the right idea: They'll chase you, and try to overcome obstacles, but break line of sight and they forget about you instantly, like the brainless idiots that zombies should be.

Also, not all missions this game generates are winnable, many are not worth your time and ammo. You often encounter powerful groups of zombies that you cannot beat. The game makes little effort to scale the difficulty- you have to choose your battles and know your limits, and know when a fight is winnable but still a waste of time. It's done very well and makes for a very fun, strategically complex game, especially for someone sick of the mainstream's dire fear of ever having the player lose or walk away from a fight.

Altogether, Fort Zombie is a wonderful little game. It's as if someone took one of the "awesome video game idea"s that everyone inevitably comes up with thinking about zombies, and made it real. It does everything right. It's gritty, it's harsh, it has lots of detail in places you want and no pointless micromanaging of things which don't matter. It's pretty much perfect... Pretty much.

You see, there's one unfortunate flaw: The game is unplayable. It's broken. It was never finished. The whole thing came out of Kerberos Productions's efforts to create an engine for their party-based space game Northstar, when they realized the engine they had could be quickly turned into a nice zombie game. The graphics are like those of a 2001 game, which isn't a big deal by itself, if only the game didn't also run like an 2001 game on 1999 hardware (and the game is quite recent, being released in 2009). There is a mod that removes physics, which supposedly speeds up thing quite a bit (I haven't tried it).

It also crashes, often and unexpectedly. To be sure, the autosave isn't awful, so you don't lose that much progress, but the long loading times make the each crash quite painful.

Strangely enough, there's also no music, except for the menu. And, while the silence does add to the atmosphere a lot of the time, there were certainly points when I felt like some music would have made the game seem less sterile.

So, it's a bit of a predicament, really. A great game, but I just wasn't able to play it. The controls are clumsy, the follower AI gets stuck and lost easily, the load times are too long, it crashes too much and the graphics performance is really sub-par. If only development on this continued...

If you are feeling brave enough to give this a try, you will need the wiki, because vital info is missing from tooltips. If you feel like you can't handle it, I would definitely recommend watching a Let's Play series. Even though the game is difficult to play in its current state, the kind of game that it was supposed to be is quite unique. There are probably others out there which are quite decent, but I was watching Revocane's videos. Incidentally, he rambles and mumbles like a paranoid schizophrenic, quite aptly given the game and character he is playing. Anyhow, good luck, and enjoy!

Score: 4/5

Bias: Would be 3 if this wasn't a Paradox game (MARRY ME PARADOX).